# Eye tracking

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Published: 2026-10-30T00:07:29.834Z

Updated: 2026-10-30T00:07:29.834Z

Eye tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions and eye movement. Eye trackers are used in research on the visual system, in psychology, in psycholinguistics, marketing, as an input device for human-computer interaction, and in product design. In a

## Key facts

## Overview

Eye tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions and eye movement. Eye trackers are used in research on the visual system, in psychology, in psycholinguistics, marketing, as an input device for human-computer interaction, and in product design. In addition, eye trackers are increasingly being used for assistive and rehabilitative applications such as controlling wheelchairs, robotic arms, and prostheses. Recently, eye tracking has been examined as a tool for the early detection of autism spectrum disorder. There are several methods for measuring eye movement, with the most popular variant using video images to extract eye position. Other methods use search coils or are based on the electrooculogram.

## History

In the 1800s, studies of eye movement were made using direct observations. For example, Louis Émile Javal observed in 1879 that reading does not involve a smooth sweeping of the eyes along the text, as previously assumed, but a series of short stops (called fixations) and quick saccades. This observation raised important questions about reading, questions which were explored during the 1900s: On which words do the eyes stop? For how long? When do they regress to already seen words?

Edmund Huey built an early eye tracker, using a sort of contact lens with a hole for the pupil. The lens was connected to an aluminum pointer that moved in response to the movement of the eye. Huey studied and quantified regressions (only a small proportion of saccades are regressions), and he showed that some words in a sentence are not fixated. The first non-intrusive eye-trackers were built by Guy Thomas Buswell in Chicago, using beams of light that were reflected on the eye, then recording on film. Buswell made systematic studies into reading and picture viewing. In the 1950s, Alfred L. Yarbus performed eye tracking research, and his 1967 book is often quoted. He showed that the task given to a subject has a very large influence on the subject's eye movement. He also wrote about the relation between fixations and interest:

All the records ... show conclusively that the character of the eye movement is either completely independent of or only very slightly dependent on the material of the picture and how it was made, provided that it is flat or nearly flat." The cyclical pattern in the examination of pictures "is dependent on not only what is shown on the picture, but also the problem facing the observer and the information that he hopes to gain from the picture."

Records of eye movements show that the observer's attention is usually held only by certain elements of the picture.... Eye movement reflects the human thought processes; so the observer's thought may be followed to some extent from records of eye movement (the thought accompanying the examination of the particular object). It is easy to determine from these records which elements attract the observer's eye (and, consequently, his thought), in what order, and how often. The observer's attention is frequently drawn to elements which do not give important information but which, in his opinion, may do so. Often an observer will focus his attention on elements that are unusual in the particular circumstances, unfamiliar, incomprehensible, and so on. ... when changing its points of fixation, the observer's eye repeatedly returns to the same elements of the picture. Additional time spent on perception is not used to examine the secondary elements, but to reexamine the most important elements.

In the 1970s, eye-tracking research expanded rapidly, particularly reading research. A good overview of the research in this period is given by Rayner. In 1980, Just and Carpenter formulated the influential Strong eye-mind hypothesis, that "there is no appreciable lag between what is fixated and what is processed". If this hypothesis is correct, then when a subject looks at a word or object, he or she also thinks about it (process cognitively), and for exactly as long as the recorded fixation. The hypothesis is often taken for granted by researchers using eye-tracking. However, gaze-contingent techniques offer an interesting option in order to disentangle overt and covert attentions, to differentiate what is fixated and what is processed. During the 1980s, the eye-mind hypothesis was often questioned in light of covert attention, the attention to something that one is not looking at, which people often do. If covert attention is common during eye-tracking recordings, the resulting scan-path and fixation patterns would often show not where attention has been, but only where the eye has been looking, failing to indicate cognitive processing. The 1980s also saw the birth of using eye-tracking to answer questions related to human-computer interaction. Specifically, researchers investigated how users search for commands in computer menus. Additionally, computers allowed researchers to use eye-tracking results in real time, primarily to help disabled users. More recently, there has been growth in using eye tracking to study how users interact with different computer interfaces. Specific questions researchers ask are related to how easy different interfaces are for users. The results of the eye tracking research can lead to changes in design of the interface. Another recent area of research focuses on Web development. This can include how users react to drop-down menus or where they focus their attention on a website so the developer knows where to place an advertisement. According to Hoffman, current consensus is that visual attention is always slightly (100 to 250 ms) ahead of the eye. But as soon as attention moves to a new position, the eyes will want to follow. Specific cognitive processes still cannot be inferred directly from a fixation on a particular object in a scene. For instance, a fixation on a face in a picture may indicate recognition, liking, dislike, puzzlement etc. Therefore, eye tracking is often coupled with other methodologies, such as introspective verbal protocols. Thanks to advancement in portable electronic devices, portable head-mounted eye trackers currently can achieve excellent performance and are being increasingly used in research and market applications targeting daily life settings. These same advances have led to increases in the study of small eye movements that occur during fixation, both in the lab and in applied settings.

In the 21st century, the use of artificial intelligence (AI) and artificial neural networks has become a viable way to complete eye-tracking tasks and analysis. In particular, the convolutional neural network lends itself to eye-tracking, as it is designed for image-centric tasks. With AI, eye-tracking tasks and studies can yield additional information that may not have been detected by human observers. The practice of deep learning also allows for a given neural network to improve at a given task when given enough sample data. This requires a relatively large supply of training data, however. The potential use cases for AI in eye-tracking cover a wide range of topics from medical applications to driver safety to game theory and even education and training applications.

## Tracker types

Eye-trackers measure rotations of the eye in one of several ways, but principally they fall into one of three categories:

measurement of the movement of an object (normally, a special contact lens) attached to the eye optical tracking without direct contact to the eye measurement of electric potentials using electrodes placed around the eyes.

## Eye-attached tracking

The first type uses an attachment to the eye, such as a special contact lens with an embedded mirror or magnetic field sensor, and the movement of the attachment is measured with the assumption that it does not slip significantly as the eye rotates. Measurements with tight-fitting contact lenses have provided sensitive recordings of eye movement, and magnetic search coils have been used by researchers studying the dynamics and underlying physiology of eye movement. This method allows the measurement of eye movement in horizontal, vertical and torsion directions.

## Optical tracking

The second broad category uses some non-contact, optical method for measuring eye motion. Light, typically infrared, is reflected from the eye and sensed by a video camera or some other specially designed optical sensor. The information is then analyzed to extract eye rotation from changes in reflections. Video-based eye trackers typically use the corneal reflection (the first Purkinje image) and the center of the pupil as features to track over time. A more sensitive type of eye-tracker, the dual-Purkinje eye tracker, uses reflections from the front of the cornea (first Purkinje image) and the back of the lens (fourth Purkinje image) as features to track. A still more sensitive method of tracking is to image features from inside the eye, such as the retinal blood vessels, and follow these features as the eye rotates. Optical methods, particularly those based on video recording, are widely used for gaze-tracking and are favored for being non-invasive and inexpensive.

## Electric potential measurement

The third category uses electric potentials measured with electrodes placed around the eyes. The eyes are the origin of a steady electric potential field which can also be detected in total darkness and if the eyes are closed. It can be modelled to be generated by a dipole with its positive pole at the cornea and its negative pole at the retina. The electric signal that can be derived using two pairs of contact electrodes placed on the skin around one eye is called Electrooculogram (EOG). If the eyes move from the centre position towards the periphery, the retina approaches one electrode while the cornea approaches the opposing one. This change in the orientation of the dipole and consequently the electric potential field results in a change in the measured EOG signal. Inversely, by analysing these changes in eye movement can be tracked. Due to the discretisation given by the common electrode setup, two separate movement components – a horizontal and a vertical – can be identified. A third EOG component is the radial EOG channel, which is the average of the EOG channels referenced to some posterior scalp electrode. This radial EOG channel is sensitive to the saccadic spike potentials stemming from the extra-ocular muscles at the onset of saccades, and allows reliable detection of even miniature saccades. Due to potential drifts and variable relations between the EOG signal amplitudes and the saccade sizes, it is challenging to use EOG for measuring slow eye movement and detecting gaze direction. EOG is, however, a very robust technique for measuring saccadic eye movement associated with gaze shifts and detecting blinks. Contrary to video-based eye-trackers, EOG allows recording of eye movements even with eyes closed, and can thus be used in sleep research. It is a very light-weight approach that, in contrast to current video-based eye-trackers, requires low computational power, works under different lighting conditions and can be implemented as an embedded, self-contained wearable system. It is thus the method of choice for measuring eye movement in mobile daily-life situations and REM phases during sleep. The major disadvantage of EOG is its relatively poor gaze-direction accuracy compared to a video tracker. That is, it is difficult to determine with good accuracy exactly where a subject is looking, though the time of eye movements can be determined.

## Technologies and techniques

The most widely used current designs are video-based eye-trackers. A camera focuses on one or both eyes and records eye movement as the viewer looks at some kind of stimulus. Most modern eye-trackers use the center of the pupil and infrared / near-infrared non-collimated light to create corneal reflections (CR). The vector between the pupil center and the corneal reflections can be used to compute the point of regard on surface or the gaze direction. A simple calibration procedure of the individual is usually needed before using the eye tracker. Two general types of infrared / near-infrared (also known as active light) eye-tracking techniques are used: bright-pupil and dark-pupil. Their difference is based on the location of the illumination source with respect to the optics. If the illumination is coaxial with the optical path, then the eye acts as a retroreflector as the light reflects off the retina creating a bright pupil effect similar to red eye. If the illumination source is offset from the optical path, then the pupil appears dark because the retroreflection from the retina is directed away from the camera. Bright-pupil tracking creates greater iris/pupil contrast, allowing more robust eye-tracking with all iris pigmentation, and greatly reduces interference caused by eyelashes and other obscuring features. It also allows tracking in lighting conditions ranging from total darkness to very bright. Another, less used, method is known as passive light. It uses visible light to illuminate, something which may cause some distractions to users. Another challenge with this method is that the contrast of the pupil is less than in the active light methods, therefore, the center of iris is used for calculating the vector instead. This calculation needs to detect the boundary of the iris and the white sclera (limbus tracking). It presents another challenge for vertical eye movements due to obstruction of eyelids.

Eye-tracking setups vary greatly. Some are head-mounted, some require the head to be stable (for example, with a chin rest), and some function remotely and automatically track the head during motion. Most use a sampling rate of at least 30 Hz. Although 50/60 Hz is more common, today many video-based eye trackers run at 240, 350 or even 1000/1250 Hz, speeds needed to capture fixational eye movements or correctly measure saccade dynamics. Eye movements are typically divided into fixations and saccades – when the eye gaze pauses in a certain position, and when it moves to another position, respectively. The resulting series of fixations and saccades is called a scanpath. Smooth pursuit describes the eye following a moving object. Fixational eye movements include microsaccades: small, involuntary saccades that occur during attempted fixation. Most information from the eye is made available during a fixation or smooth pursuit, but not during a saccade. Scanpaths are useful for analyzing cognitive intent, interest, and salience. Because eye movements unfold as a sequence over time, a range of scanpath comparison measures has been developed to quantify the similarity between scanpaths; these measures capture different aspects of scanning behaviour and vary in their suitability for different research questions. Other biological factors (some as simple as gender) may affect the scanpath as well. Eye tracking in human–computer interaction (HCI) typically investigates the scanpath for usability purposes, or as a method of input in gaze-contingent displays, also known as gaze-based interfaces.

## Data presentation

Interpretation of the data that is recorded by the various types of eye-trackers employs a variety of software that animates or visually represents the visual behavior of one or more users. The video is generally manually coded to identify the AOIs (areas of interest) or, recently, artificial intelligence is used to identify AOIs. Graphical presentation is rarely the basis of research results, since they are limited in terms of what can be analysed. Instead, research relying on eye-tracking usually requires quantitative measures of the eye movement events and their parameters. The following visualizations are the most commonly used: Animated representations of a point on the interface This method is used when the visual behavior is examined individually indicating where the user focused their gaze in each moment, complemented with a small path that indicates the previous saccade movements, as seen in the image. Static representations of the saccade path This is fairly similar to the one described above, with the difference that this is static method. A higher level of expertise than with the animated ones is required to interpret this. Heat maps An alternative static representation, used mainly for the agglomerated analysis of the visual exploration patterns in a group of users. In these representations, the 'hot' zones or zones with higher density designate where the users focused their gaze (not their attention) with a higher frequency. Heat maps are the best known visualization technique for eyetracking studies. Blind zones maps, or focus maps This method is a simplified version of the heat maps where the visually less attended zones by the users are displayed clearly, thus allowing for an easier understanding of the most relevant information, that is to say, it provides more information about which zones were not seen by the users. Saliency maps Similar to heat maps, a saliency map illustrates areas of focus by brightly displaying the attention-grabbing objects over an initially black canvas. The more focus is given to a particular object, the brighter it will appear.

## Eye-tracking vs. gaze-tracking

Eye-trackers necessarily measure the rotation of the eye with respect to some frame of reference. This is usually tied to the measuring system. Thus, if the measuring system is head-mounted, as with EOG or a video-based system mounted to a helmet, then eye-in-head angles are measured. To deduce the line of sight in world coordinates, the head must be kept in a constant position or its movements must be tracked as well. In these cases, head direction is added to eye-in-head direction to determine gaze direction. However, if the motion of the head is minor, the eye remains in constant position. If the measuring system is table-mounted, as with scleral search coils or table-mounted camera (remote) systems, then gaze angles are measured directly in world coordinates. Typically, in these situations head movements are prohibited. For example, the head position is fixed using a bite bar or a forehead support. Then a head-centered reference frame is identical to a world-centered reference frame. Or colloquially, the eye-in-head position directly determines the gaze direction. Some results are available on human eye movements under natural conditions where head movements are allowed as well. The relative position of eye and head, even with constant gaze direction, influences neuronal activity in higher visual areas.

## Practice

A great deal of research has gone into studies of the mechanisms and dynamics of eye rotation, but the goal of eye tracking is most often to estimate gaze direction. Users may be interested in what features of an image draw the eye, for example. The eye tracker does not provide absolute gaze direction, but rather can measure only changes in gaze direction. To determine precisely what a subject is looking at, some calibration procedure is required in which the subject looks at a point or series of points, while the eye tracker records the value that corresponds to each gaze position. (Even those techniques that track features of the retina cannot provide exact gaze direction because there is no specific anatomical feature that marks the exact point where the visual axis meets the retina, if indeed there is such a single, stable point.) An accurate and reliable calibration is essential for obtaining valid and repeatable eye movement data, and this can be a significant challenge for non-verbal subjects or those who have unstable gaze. Each method of eye-tracking has advantages and disadvantages, and the choice of an eye-tracking system depends on considerations of cost and application. There are offline methods and online procedures like AttentionTracking. There is a trade-off between cost and sensitivity, with the most sensitive systems costing many tens of thousands of dollars and requiring considerable expertise to operate properly. Advances in computer and video technology have led to the development of relatively low-cost systems that are useful for many applications and fairly easy to use. Interpretation of the results still requires some level of expertise, however, because a misaligned or poorly calibrated system can produce wildly erroneous data.

## Eye-tracking while driving a car in a difficult situation

The eye movement of two groups of drivers have been filmed with a special head camera by a team of the Swiss Federal Institute of Technology: Novice and experienced drivers had their eye-movement recorded while approaching a bend of a narrow road. The series of images has been condensed from the original film frames to show 2 eye fixations per image for better comprehension. Each of these stills corresponds to approximately 0.5 seconds in real time. The series of images shows an example of eye fixations \#9 to \#14 of a typical novice and of an experienced driver. Comparison of the top images shows that the experienced driver checks the curve and even has Fixation No. 9 left to look aside while the novice driver needs to check the road and estimate his distance to the parked car. In the middle images, the experienced driver is now fully concentrating on the location where an oncoming car could be seen. The novice driver concentrates his view on the parked car. In the bottom image the novice is busy estimating the distance between the left wall and the parked car, while the experienced driver can use their peripheral vision for that and still concentrate vision on the dangerous point of the curve: If a car appears there, the driver has to give way, i.e. stop to the right instead of passing the parked car. More recent studies have also used head-mounted eye tracking to measure eye movements during real-world driving conditions.

## Eye-tracking of younger and elderly people while walking

While walking, elderly subjects depend more on foveal vision than do younger subjects. Their walking speed is decreased by a limited visual field, probably caused by a deteriorated peripheral vision. Younger subjects make use of both their central and peripheral vision while walking. Their peripheral vision allows faster control over the process of walking.

## Sources

- Eye tracking · Wikipedia: https://en.wikipedia.org/?curid=1543423

Source: Wikipedia contributors — https://en.wikipedia.org/?curid=1543423&oldid=1369021290

Licence: CC BY-SA 4.0 — https://creativecommons.org/licenses/by-sa/4.0/

Adaptation notice: Reformatted for XPay; the source may be abridged, restructured or translated. Consult the cited revision for the original.
