Industry WIKI
Digital assets and currencies
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Dragon kill points
Dragon kill points (DKP) are a semi-formal score-keeping system (loot system) used by guilds in massively multiplayer online games. Players in these games are faced with large scale challenges, or raids, which may only be surmounted through the concerted effort of dozens of players at a time. While many players may be involved in defeating a boss, the boss will reward the group with on
Trading basicsGacha game
A gacha (Japanese: ガチャ) game implements mechanics inspired by Gashapon vending machines in a video game. Gacha is derived from the alternative form gachapon. Similar to loot boxes, live service gacha games entice players to spend in-game currency to receive a random in-game item, which is generally seen mechanically central to gameplay. When players decide to purchase this currency with
Trading basicsGold farming
Gold farming is the practice of playing a massively multiplayer online game (MMO) to acquire in-game currency, later selling it for real-world money.
Trading basicsInfinity Nikki
Infinity Nikki is a free-to-play action-adventure game with dress-up elements developed and published by Papergames (with publishing outside mainland China under Infold Games), which released for Android, iOS, PlayStation 5, and Microsoft Windows on 5 December 2024. A MacOS version was released on 23 April 2026. It is the fifth installment in the Nikki series and a sequel to Shining Nik
Trading basicsMonster Strike
Monster Strike (モンスターストライク, Monsutā Sutoraiku) is a mobile Japanese role-playing physics game with elements of puzzle, strategy and cooperative multiplayer. It is developed by Mixi for iOS and Android platforms. The game was created by former Capcom game designer Yoshiki Okamoto. In Japan, its name is often shortened to MonSt (モンスト, Monsuto). The game can be summed up as a cross between
Trading basicsVirtual economy
A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real econom