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Digital assets and currencies

Understand assets, networks and trading mechanics with sources you can check.

Trading basics

Gacha game

A gacha (Japanese: ガチャ) game implements mechanics inspired by Gashapon vending machines in a video game. Gacha is derived from the alternative form gachapon. Similar to loot boxes, live service gacha games entice players to spend in-game currency to receive a random in-game item, which is generally seen mechanically central to gameplay. When players decide to purchase this currency with

Trading basics

Girls' Frontline 2: Exilium

Girls' Frontline 2: Exilium is a turn-based tactical strategy game developed by MICA Team, in which players command squads of android characters, known in-universe as T-Dolls, armed with firearms and melee blades. It is the sequel to Girls' Frontline, set ten years after its closing events.

Trading basics

Gold farming

Gold farming is the practice of playing a massively multiplayer online game (MMO) to acquire in-game currency, later selling it for real-world money.

Trading basics

Miniconomy

Miniconomy (also called MC by players) is an online, browser based, economic and trade simulation game developed in the Netherlands. The game has over 141,000 registered players from 100 countries that can play the game in English, Spanish, Danish, Portuguese, German, French and Dutch. As of March 2016, 149 rounds have been completed.

Trading basics

Virtual economy

A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real econom